![star ocean first departure r welch star ocean first departure r welch](https://twinfinite.net/wp-content/uploads/2019/11/Star-Ocean-First-Depature-R_Character-Artwork_Ronyx.jpg)
It's maybe hard to pinpoint exactly what is the tell-tale sign of the franchise character design is here - perhaps the faces, the color schemes, the slightly-bigger-than-typical heads, but it's got a look. When the debut trailer for The Divine Force played during PlayStation's State of Play last year, obviously the space-themed setting was the first indication, but when the first character showed up on the screen, you immediately knew it was Star Ocean. This has somewhat maintained itself in more recent entries, although sometimes characters can look uncanny or doll-like instead. Shortly after the release of Till the End of Time, former Star Ocean producer Yoshinori Yamagishi is on record stating that characters were intended to be action figure-like. You play as human or humanoid characters, but with a slightly stylized look to them in terms of character proportions and clothing style. Star Ocean games, ever since Till the End of Time, have had a distinct look to them, for better and worse. Improve Character Models and Animations Raymond, one of the main characters in Star Ocean The Divine Force
![star ocean first departure r welch star ocean first departure r welch](https://resource.supercheats.com/library/2019/1576169749sofdrbunnywhistle1.jpg)
The Second Story still seems to be the high-water mark on the narrative front, which tri-Ace seems to be cognizant of, considering the return to a dual-protagonist structure here. These things don't really need to be stated outright, though I of course hope Square Enix and tri-Ace can bolster these components as well. I'm not going to waste too much ink listing 'make the story better' or 'improve the characters' or anything quite so obvious on the writing front. So, below is my wishlist for Star Ocean The Divine Force.
![star ocean first departure r welch star ocean first departure r welch](https://assets.rpgsite.net/images/images/000/082/895/original/Star-Ocean_Character-Art-Phia-FD.png)
Things I hope they keep altogether, significantly adjust, or tweak slightly. With The Divine Force set to release later this year, I found myself thinking about the sorts of things I hope to find in the game. Integrity and Faithlessness had some great narrative and gameplay concepts on paper, but it was shackled by poor execution across the board. The Last Hope had some relatively solid combat & exploration buried under an absolute disaster of a plot & character cast.
Star ocean first departure r welch series#
Star Ocean is a series that I have some fondness for but has historically had a hard time putting it all together. With recent comments by the developers and unearthed job postings at the company, it was pretty clear that they were working on a new console-bound entry. I did not expect that the debut trailer for Star Ocean The Divine Force would land just a few months later, however. When tri-Ace revamped the Star Ocean series' website and Twitter account last summer, I knew that Star Ocean 6 was eventually going to be announced.